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xplayer/main.cpp
2023-10-19 15:03:27 +08:00

312 lines
9.9 KiB
C++

#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <cstdio>
#include <string>
#include <mpv/client.h>
#include "nanovg/nanovg.h"
#ifdef USE_D3D11
#include <mpv/render_dxgi.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#define NANOVG_D3D11_IMPLEMENTATION
#include "nanovg/nanovg_d3d11.h"
static ID3D11Device* d3dDevice = nullptr;
static ID3D11DeviceContext* d3dDeviceContext = nullptr;
static IDXGISwapChain* d3dSwapChain = nullptr;
static ID3D11RenderTargetView* d3dRenderTargetView = nullptr;
// Forward declarations of helper functions
bool InitD3D(HWND hWnd);
void CleanupD3D();
bool ResizeD3D(GLFWwindow* window, int width, int height);
#else
#include <mpv/render_gl.h>
#include <glad/glad.h>
#define NANOVG_GL3_IMPLEMENTATION
#include "nanovg/nanovg_gl.h"
#endif
#ifdef _WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#elif defined( __SWITCH__)
#include <switch.h>
extern "C" void userAppInit() {
socketInitializeDefault();
nxlinkStdio();
appletSetWirelessPriorityMode(AppletWirelessPriorityMode_OptimizedForWlan);
plInitialize(PlServiceType_User);
}
extern "C" void userAppExit() {
plExit();
socketExit();
}
#endif
static int osdShow = 0;
static void die(const char* msg) {
fprintf(stderr, "%s\n", msg);
exit(1);
}
static int64_t mpv_property_int(mpv_handle* mpv, const char* key) {
int64_t value = -1;
mpv_get_property(mpv, key, MPV_FORMAT_INT64, &value);
return value;
}
// Main code
int main(int argc, char* argv[]) {
if (argc < 2) die("missing file path");
if (!glfwInit()) die("init glfw failed");
NVGcontext* vg = nullptr;
mpv_render_context* mpv_context = nullptr;
mpv_handle* mpv = mpv_create();
mpv_set_option_string(mpv, "subs-fallback", "yes");
mpv_set_option_string(mpv, "video-timing-offset", "0"); // 60fps
mpv_set_option_string(mpv, "vd-lavc-dr", "yes");
mpv_set_option_string(mpv, "terminal", "yes");
mpv_set_option_string(mpv, "hwdec", "auto");
mpv_set_option_string(mpv, "vo", "gpu-next");
#ifdef _DEBUG
mpv_set_option_string(this->mpv, "msg-level", "ffmpeg=trace");
mpv_set_option_string(this->mpv, "msg-level", "all=v");
#endif
if (mpv_initialize(mpv) < 0) die("init mpv failed");
// Create window with graphics context
GLFWwindow* window = glfwCreateWindow(1280, 720, argv[1], nullptr, nullptr);
if (!window) {
glfwTerminate();
return -1;
}
glfwSetWindowUserPointer(window, mpv);
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods) {
mpv_handle* mpv = static_cast<mpv_handle*>(glfwGetWindowUserPointer(window));
if (action == GLFW_PRESS) {
if (key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, 1);
else if (key == GLFW_KEY_ENTER)
osdShow = !osdShow;
else if (key == GLFW_KEY_LEFT)
mpv_command_string(mpv, "seek -15");
else if (key == GLFW_KEY_RIGHT)
mpv_command_string(mpv, "seek 15");
else if (key == GLFW_KEY_SPACE)
mpv_command_string(mpv, "");
else
printf("glfwKeyCallback key press %d\n", key);
}
});
#ifdef _WIN32
HWND wid = glfwGetWin32Window(window);
mpv_set_option(mpv, "wid", MPV_FORMAT_INT64, &wid);
#endif
#ifdef USE_D3D11
// Initialize Direct3D
HWND hwnd = glfwGetWin32Window(window);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
if (!InitD3D(hwnd)) die("init dx11 failed");
glfwSetFramebufferSizeCallback(window, (GLFWframebuffersizefun)ResizeD3D);
vg = nvgCreateD3D11(d3dDevice, NVG_STENCIL_STROKES | NVG_ANTIALIAS);
mpv_dxgi_init_params init_params = {d3dDevice, d3dSwapChain};
mpv_render_param params[] = {
{MPV_RENDER_PARAM_API_TYPE, (void*)MPV_RENDER_API_TYPE_DXGI},
{MPV_RENDER_PARAM_DXGI_INIT_PARAMS, &init_params},
{MPV_RENDER_PARAM_INVALID, nullptr},
};
#else
glfwMakeContextCurrent(window);
// Load OpenGL routines using glad
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(1);
glfwSetTime(0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
vg = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS);
mpv_opengl_init_params gl_init_params{
[](void* fn_ctx, const char* name) { return (void*)glfwGetProcAddress(name); }, nullptr};
mpv_render_param params[] = {
{MPV_RENDER_PARAM_API_TYPE, const_cast<char*>(MPV_RENDER_API_TYPE_OPENGL)},
{MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, &gl_init_params},
{MPV_RENDER_PARAM_INVALID, nullptr},
};
#endif
if (mpv_render_context_create(&mpv_context, mpv, params) < 0) die("init mpv context failed");
mpv_render_context_set_update_callback(
mpv_context,
[](void* obj) {
mpv_render_context* ctx = static_cast<mpv_render_context*>(obj);
uint64_t flags = mpv_render_context_update(ctx);
if (flags & MPV_RENDER_UPDATE_FRAME) glfwPostEmptyEvent();
},
mpv_context);
#ifdef __SWITCH__
PlFontData fd;
if (R_SUCCEEDED(plGetSharedFontByType(&fd, PlSharedFontType_Standard))) {
int font = nvgCreateFontMem(vg, "sans", (unsigned char*)fd.address, fd.size, 0);
if (font < 0) die("load font failed");
}
#else
int font = nvgCreateFont(vg, "sans", "Roboto-Regular.ttf");
if (font < 0) die("load font failed");
#endif
const char* args[] = {"loadfile", argv[1], nullptr};
if (mpv_command(mpv, args) < 0) die("load file failed");
int fbw = 0, fbh = 0;
// Main loop
while (!glfwWindowShouldClose(window)) {
glfwGetFramebufferSize(window, &fbw, &fbh);
#if defined(USE_D3D11)
mpv_render_param mpv_params[] = {
{MPV_RENDER_PARAM_INVALID, nullptr},
};
#else
mpv_opengl_fbo mpv_fbo{0, fbw, fbh};
int flip_y{1};
mpv_render_param mpv_params[3] = {
{MPV_RENDER_PARAM_OPENGL_FBO, &mpv_fbo},
{MPV_RENDER_PARAM_FLIP_Y, &flip_y},
{MPV_RENDER_PARAM_INVALID, nullptr},
};
#endif
// Rendering
mpv_render_context_render(mpv_context, mpv_params);
mpv_render_context_report_swap(mpv_context);
#ifdef USE_D3D11
d3dDeviceContext->OMSetRenderTargets(1, &d3dRenderTargetView, nullptr);
#else
glViewport(0, 0, fbw, fbh);
#endif
if (osdShow) {
// Draw OSD
std::string profiles[4] = {
"Video Codec: " + std::string(mpv_get_property_string(mpv, "video-codec")),
"Pixel Format: " + std::string(mpv_get_property_string(mpv, "video-params/pixelformat")),
"Hardware Decode: " + std::string(mpv_get_property_string(mpv, "hwdec-current")),
"Video Bitrate: " + std::to_string(mpv_property_int(mpv, "video-bitrate") / 1024),
};
nvgBeginFrame(vg, fbw, fbh, 1.0f);
nvgBeginPath(vg);
nvgRect(vg, 10, 10, 800, 400);
nvgFillColor(vg, nvgRGBA(0, 0, 0, 128));
nvgFill(vg);
nvgFontSize(vg, 20.0f);
nvgTextAlign(vg, NVG_ALIGN_LEFT | NVG_ALIGN_TOP);
nvgFillColor(vg, nvgRGBA(240, 240, 240, 255));
nvgFontFace(vg, "sans");
for (size_t i = 0; i < 4; i++) {
nvgText(vg, 30, 30 * (i + 1), profiles[i].c_str(), nullptr);
}
nvgEndFrame(vg);
}
#ifdef USE_D3D11
d3dSwapChain->Present(1, 0); // Present with vsync
#else
glfwSwapBuffers(window);
#endif
glfwWaitEvents();
}
mpv_command_string(mpv, "quit");
mpv_render_context_free(mpv_context);
mpv_terminate_destroy(mpv);
#ifdef USE_D3D11
nvgDeleteD3D11(vg);
CleanupD3D();
#elif defined(NANOVG_GL3)
nvgDeleteGL3(vg);
#endif
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
#ifdef USE_D3D11
bool InitD3D(HWND hWnd) {
static const D3D_DRIVER_TYPE driverAttempts[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
static const D3D_FEATURE_LEVEL levelAttempts[] = {
D3D_FEATURE_LEVEL_11_1, // Direct3D 11.1 SM 6
D3D_FEATURE_LEVEL_11_0, // Direct3D 11.0 SM 5
D3D_FEATURE_LEVEL_10_1, // Direct3D 10.1 SM 4
};
HRESULT hr = S_OK;
// Setup swap chain
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 2;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
for (size_t i = 0; i < ARRAYSIZE(driverAttempts); i++) {
hr = D3D11CreateDeviceAndSwapChain(nullptr, driverAttempts[i], nullptr, 0, levelAttempts,
ARRAYSIZE(levelAttempts), D3D11_SDK_VERSION, &sd, &d3dSwapChain, &d3dDevice, nullptr, &d3dDeviceContext);
if (SUCCEEDED(hr)) break;
}
if (FAILED(hr)) {
CleanupD3D();
return false;
}
return ResizeD3D(nullptr, 0, 0);
}
void CleanupD3D() {
if (d3dRenderTargetView) d3dRenderTargetView->Release();
if (d3dSwapChain) d3dSwapChain->Release();
if (d3dDeviceContext) d3dDeviceContext->Release();
if (d3dDevice) d3dDevice->Release();
}
bool ResizeD3D(GLFWwindow* window, int width, int height) {
ID3D11Texture2D* backBuffer = nullptr;
HRESULT hr = S_OK;
if (d3dRenderTargetView) d3dRenderTargetView->Release();
// Resize render target buffers
if (width > 0 && height > 0) {
hr = d3dSwapChain->ResizeBuffers(2, width, height, DXGI_FORMAT_B8G8R8A8_UNORM, 0);
if (FAILED(hr)) return false;
}
hr = d3dSwapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer));
if (FAILED(hr)) return false;
hr = d3dDevice->CreateRenderTargetView(backBuffer, nullptr, &d3dRenderTargetView);
backBuffer->Release();
return SUCCEEDED(hr);
}
#endif