add nanovg based osd
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nanovg/nvg_shader/d3d_shaders.bat
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6
nanovg/nvg_shader/d3d_shaders.bat
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rem Compiles D3D shaders to headers - only needed if you change the hlsl.
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rem The headers are checked in....
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fxc.exe /Fh D3D11PixelShader.h /T ps_4_0_level_9_3 /E D3D11PixelShader_Main D3D11PixelShader.hlsl
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fxc.exe /Fh D3D11PixelShaderAA.h /T ps_4_0_level_9_3 /E D3D11PixelShaderAA_Main D3D11PixelShaderAA.hlsl
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fxc.exe /Fh D3D11VertexShader.h /T vs_4_0_level_9_3 /E D3D11VertexShader_Main D3D11VertexShader.hlsl
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